Posts Tagged ‘Camus’

Spoilerama

At last the finale, the day we all knew was coming eventually: The day the farm ceases to be a viable microcosmic civilization for Rick Grimes, his family, Herschel’s family, and their ragtag social contract. And, more essentially, the day we find out the secret that was planted just out of our earshot at the conclusion of the first season.

But first we get a little Planet Earth-style walker footage, with the story of a walker migration told through a series of powerful visual anecdotes. First, the helicopter. Where did that come from? Someone’s flying it, and if you know anything about helicopters you know they are a bitch to maintain. So there’s capacity to keep the thing in the air. OK. That sounds like infrastructure. Good sign.

But I digress. First we have the walkers shuffling in pursuit of the helicopter and, apparently, never stopping. A walker in motion stays in motion. Do they follow flocking rules the same way that birds do? Flocking rules call for alignment—averaging out the distance between members of a flock—and cohesion—steering toward a common long-term location. For birds, it also includes separation—avoiding obstacles and other near-term navigational hazards. While the flock of walkers seems to abide by the rules of alignment and cohesion, they utterly lack in the separation department—as we see when they coalesce behind a fence en masse until the pressure grows too great and they burst through. This inevitable force never met an immovable object.

And what an unfortunate thing to come creeping up just as Rick was dispensing Shane. It makes for a taut opening to the episode: The long shot of Rick struggling through the difficult revelation to his son of if/why Rick killed Shane. With darkness as a backdrop, we’re left with a delicious bit of dramatic irony, waiting for the walkers to emerge out of the darkness behind our heroes. And as soon as we see them, we know it is on.

Things move quickly from here. How apt that Rick and Carl end up trapped in the barn—now it’s the walkers on the outside and the people on the inside, an inversion on the farm when they found it, with Herschel hoarding loved-ones-turned-walkers in the same barn.

The rest of the farm springs to action and the fog of war takes over. As everyone in the house takes to the cars and starts picking off walkers cavalry-style, it becomes hard to account for everyone. Andrea gets separated and no one knows if she is hurt or dead. Rick tries to be noble but gets talked out of it by Herschel, who points out it’s all about the boy. We’re reminded of The Road, where the hope we place in the offspring becomes the only meaning left on a bleak landscape.

(more…)

Spoiler alert: There be giveaways

Could we just get on with the final showdown? The next time Rick and Shane fight, someone needs to die.

Continuing on a theme, The Walking Dead Season 2, Episode 10, “18 Miles Out,” begins with the second season’s unavoidable dualism: Rick and Shane facing off. Rick tries to reason with Shane. But Shane doesn’t reason. Shane is one big muscle. I mean please: His name is Shane. He fucking leaves.

There’s the persistent question of Lori and how she navigates this love triangle. Somewhat mercifully, we see early on that Rick is not going to be conned by Lori’s run at Lady MacBeth. He tells Shane what his wife told him—that Shane is dangerous. While there are plenty of undercurrents to this, it isn’t a precursor to a MacBeth style murder-him-while-he-sleeps moment. Rick is going to try reasoning it out, until gravity takes over and they descend to blows again. The only thing that prevented homicide this time was the surprise walker infestation that overran the scene. But after Shane threw a hundred-pound wrench at Rick’s head, the will to kill is now on the table.

Of course the show’s creators have to leave this impending collision between Rick and Shane to simmer a bit further first. In the meantime we have a few other things to look forward to:

  • Suicide pacts  So if Lori isn’t Lady MacBeth, what is she good for? She impotently implores Beth to stay strong for her family. “We can make now alright, and we have to.” This proves counterproductive with Beth, who shortly afterwards tells her sister “I want to go, in this bed, tonight.” Will there be accomplices? Maybe Andrea walks someone else up to the existential edge and back. As Camus said, “There is but one truly serious philosophical problem, and that is suicide.” Is the farm about to turn into Jonestown?
  • Can any rule endure?  “There are no rules, Shane,” Rick says. Though we know Rick has one rule: Protect his family.
  • What is up with the walker in the field? Does Shane somehow identify with it? Does Rick see it? Is it a sign this place is actually crawling with walkers? Is it Shane’s worse fear: Wandering brain-dead in the wilderness? Why am I reminded of The Stranger?

The episode ends the way it began, with the two men in dialogue. “If you’re gonna kill me, you have to do better than a wrench,” Rick says. “If you’re gonna be with us, you have to follow my lead. You have to trust me.”

But I thought there were no rules?

Three episodes or less to the next collision. There can only be one Nietzchean Superman.

Be warned: A couple spoilers in here if you haven’t seen the Feb. 12 episode.

Anyone following the Walking Dead has been waiting since Thanksgiving weekend for Season 2 to pick up again with Rick, Shane, and Herschel and their teetering grasp on humanity. The appropriately named “Pretty Much Dead Already” episode that left us all hanging over leftovers featured Shane’s revolt against Rick’s moral authority and Herschel’s fool’s hope. The culminating heartbreak and disillusionment over what all they found in the barn was one of the finer scenes in zombie history.

Which leaves us to pick up the pieces in “Nebraska,” though it turns out what we want is not what we get. The namesake scene—as Rick, Glenn, and Herschel meet the strangers Dave and Tony in the bar—speaks for itself.

Dave: Every group we came across had a new rumor about a way out of this thing.

Tony: One guy told us there was a Coast Guard sitting there in the gulf sending ferries to the islands.

Dave: The latest was a rail yard in Montgomery running trains to the middle of the country. Kansas. Nebraska.

Glenn: Nebraska?

Tony: Low population. Lots of guns.

Glenn: Kind of makes sense.

Dave: You ever been to Nebraska, kid? There’s a reason they call them flyover states.

Laughter. Rick takes a shot.

Dave: How about you guys?

Rick: Fort Benning, eventually.

Dave: I hate to piss in your cornflakes, officer, but we ran across a grunt who was stationed at Benning. Said the place was overrun by lame-brains.

Glenn: Fort Benning is gone? Are you for real?

Dave: Sadly I am. The ugly truth is, there is no way out of this mess. Just keep going from one pipe dream to the next, praying one of these mindless freaks doesn’t grab hold of you while you sleep.

What was the quest for Sophia but another Nebraska? Or (apparently) Fort Benning. Or the CDC? Which gets at what makes this show so compelling: the mix of suspense and existential dread.

(more…)