Posts Tagged ‘Cormac McCarthy’

Spoilerama

At last the finale, the day we all knew was coming eventually: The day the farm ceases to be a viable microcosmic civilization for Rick Grimes, his family, Herschel’s family, and their ragtag social contract. And, more essentially, the day we find out the secret that was planted just out of our earshot at the conclusion of the first season.

But first we get a little Planet Earth-style walker footage, with the story of a walker migration told through a series of powerful visual anecdotes. First, the helicopter. Where did that come from? Someone’s flying it, and if you know anything about helicopters you know they are a bitch to maintain. So there’s capacity to keep the thing in the air. OK. That sounds like infrastructure. Good sign.

But I digress. First we have the walkers shuffling in pursuit of the helicopter and, apparently, never stopping. A walker in motion stays in motion. Do they follow flocking rules the same way that birds do? Flocking rules call for alignment—averaging out the distance between members of a flock—and cohesion—steering toward a common long-term location. For birds, it also includes separation—avoiding obstacles and other near-term navigational hazards. While the flock of walkers seems to abide by the rules of alignment and cohesion, they utterly lack in the separation department—as we see when they coalesce behind a fence en masse until the pressure grows too great and they burst through. This inevitable force never met an immovable object.

And what an unfortunate thing to come creeping up just as Rick was dispensing Shane. It makes for a taut opening to the episode: The long shot of Rick struggling through the difficult revelation to his son of if/why Rick killed Shane. With darkness as a backdrop, we’re left with a delicious bit of dramatic irony, waiting for the walkers to emerge out of the darkness behind our heroes. And as soon as we see them, we know it is on.

Things move quickly from here. How apt that Rick and Carl end up trapped in the barn—now it’s the walkers on the outside and the people on the inside, an inversion on the farm when they found it, with Herschel hoarding loved-ones-turned-walkers in the same barn.

The rest of the farm springs to action and the fog of war takes over. As everyone in the house takes to the cars and starts picking off walkers cavalry-style, it becomes hard to account for everyone. Andrea gets separated and no one knows if she is hurt or dead. Rick tries to be noble but gets talked out of it by Herschel, who points out it’s all about the boy. We’re reminded of The Road, where the hope we place in the offspring becomes the only meaning left on a bleak landscape.

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Spoiler alert: I had to wait an excruciating three days for my Walking Dead fix but perhaps some of you are later still. This week’s review includes several big giveaways if you haven’t yet seen the “Judge, Jury, Executioner” episode.

There’s a Thom Yorke song that shares the same name as the latest Walking Dead episode.


Somehow Yorke’s crooning isn’t melancholy enough to be the anthem for The Walking Dead Season 2, Episode 11, “Judge, Jury, Executioner.” This episode serves up the death of a conscience, a Darwinian assertion, and taut suspense that left me feeling sick to my stomach.

Things get off to a quick start, with Daryl going Guantanamo on Randall. The Jack Bauer routine results in some key news: Randall’s people include 30 or so rapists. This is grim stuff, Cormac McCarthy bleak. If any cinematic entity could get away with roasting a baby on a spit, it’s The Walking Dead.

Amid the grim decisions, Dale is still trying to keep it real. “Keeping our humanity: That’s a choice.” We’ve heard this sort of thing before. Just as we’ve heard Shane at the other end of the spectrum: While speaking with Andrea outside the shed, Shane claims the people making the rules are the source of the problems, not him.

Well, the rule-makers are about to be tested.

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